3260 papers • 126 benchmarks • 313 datasets
Achieving a pre-defined goal through a dialog.
(Image credit: Papersgraph)
These leaderboards are used to track progress in goal-oriented-dialog-14
Use these libraries to find goal-oriented-dialog-14 models and implementations
It is shown that an end-to-end dialog system based on Memory Networks can reach promising, yet imperfect, performance and learn to perform non-trivial operations and be compared to a hand-crafted slot-filling baseline on data from the second Dialog State Tracking Challenge.
This paper investigates a sequential matching model based only on chain sequence for multi-turn response selection, which outperforms all previous models, including state-of-the-art hierarchy-based models, and achieves new state of the art performances on two large-scale public multi- turn response selection benchmark datasets.
A new approach to universal and scalable belief tracker, called slot-utterance matching belief tracker (SUMBT), which learns the relations between domain-slot-types and slot-values appearing in utterances through attention mechanisms based on contextual semantic vectors.
This work proposes a novel end-to-end model that learns to align and predict slots in a multilingual NLU system and uses the corpus to explore various cross-lingual transfer methods focusing on the zero-shot setting and leveraging MT for language expansion.
Experimental results show that the proposed zero-shot dialog generation method is able to achieve superior performance in learning dialog models that can rapidly adapt their behavior to new domains and suggests promising future research.
Query-Reduction Network (QRN), a variant of Recurrent Neural Network (RNN) that effectively handles both short-term and long-term sequential dependencies to reason over multiple facts, is proposed.
This paper describes an efficient policy gradient method using positive memory retention, which significantly increases the sample-efficiency and shows state-of-the-art performance in a real-word visual object discovery game.
This paper analyzes the shortcomings of an existing end-to-end dialog system based on Memory Networks and proposes modifications to the architecture which enable personalization, and investigates personalization in dialog as a multi-task learning problem.
Answerer in Questioner's Mind (AQM) is proposed, a novel information theoretic algorithm for goal-oriented dialog that a questioner asks and infers based on an approximated probabilistic model of the answerer.
This paper presents empirical evaluations on a structured Question-Answering task, three related Goal-Oriented dialog tasks, and a Reading-Comprehension task, which show that the proposed method can be effective in dealing with both in-vocabulary and OOV NEs.
Adding a benchmark result helps the community track progress.