3260 papers • 126 benchmarks • 313 datasets
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These leaderboards are used to track progress in physical-simulations-6
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Use these libraries to find physical-simulations-6 models and implementations
DiffTaichi, a new differentiable programming language tailored for building high-performance differentiable physical simulators based on an imperative programming language, generates gradients of simulation steps using source code transformations that preserve arithmetic intensity and parallelism.
An open-source plugin UnrealCV is created for a popular game engine Unreal Engine 4 (UE4) to enable researchers to build on these resources to create virtual worlds, provided they can access and modify the internal data structures of the games.
This paper presents a novel method of reconstructing physically valid fire models from multi-view stereo images that provides plausible estimation of physical properties of a fire volume using RGB cameras for the first time.
This paper proposes a novel method to provide robots with an ability to imagine object affordances using physical simulations, and demonstrates that the functional pose predictions of the method align well with human judgments on both synthetic models and real objects scanned by a depth camera.
This paper describes the use of the recently rewritten mesh processing software, GAMer 2, to bridge the gap between poorly conditioned meshes generated from segmented micrographs and boundary marked tetrahedral meshes which are compatible with simulation.
Tested on a number of datasets, the proposed scheme for recovering accurate and consistent quantitative information from novel and aggressively subsampled 2D/3D quantitative MRI acquisition protocols demonstrates effectiveness.
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