3260 papers • 126 benchmarks • 313 datasets
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These leaderboards are used to track progress in mixed-reality
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Use these libraries to find mixed-reality models and implementations
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The proposed method is able to robustly estimate the pose and size of unseen object instances in real environments while also achieving state-of-the-art performance on standard 6D pose estimation benchmarks.
This study explains in detail the described system and related methodologies of implementing attention guided semisupervised deep learning into MR technology, which interacts with the human inspector during assessment, and how the inspector and the AI will collaborate/communicate for improved visual inspection.
HoloLens 2 Research Mode is presented, an API and a set of tools enabling access to the raw sensor streams are provided and it is shown how to combine the Research Mode sensor data with the built-in eye and hand tracking capabilities provided by HoloLens 2.
This work proposes to represent the surface using an implicit function (truncated signed distance function), and shows how to incorporate this representation in the NeRF framework, and extend it to use depth measurements from a commodity RGB-D sensor, such as a Kinect.
A novel taxonomic framework for different types of VAM-HRI interfaces is presented, composed of four main categories of virtual design elements (VDEs) and explained how its elements have been developed over the past 30 years as well as the current directions VAM-HRI is headed in the coming decade.
This work proposes an efficient on-the-fly surface correction method for globally consistent dense 3D reconstruction of large-scale scenes that requires only a single GPU and allows for real-time surface correction of large environments.
This paper presents a novel data-driven geometry compression method for static point clouds based on learned convolutional transforms and uniform quantization that outperforms the MPEG reference solution in terms of rate-distortion on the Microsoft Voxelized Upper Bodies dataset.
A semantic based interactive MR framework is presented that exceeds the current geometry level approaches, a step change in generating high-level context-aware interactions and generates semantic properties of the real world environment through dense scene reconstruction and deep image understanding.
A set of contributions to improve deep point cloud compression, i.e.: using a scale hyperprior model for entropy coding; employing deeper transforms; a different balancing weight in the focal loss; optimal thresholding for decoding; and sequential model training are proposed.
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