3260 papers • 126 benchmarks • 313 datasets
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It is found that spectroscopy poses a promising approach for material classification during robotic manipulation, and how a PR2 robot can leverage spectrometers to estimate the materials of everyday objects found in the home is demonstrated.
The sparse-data problem intrinsic to novel materials development is overcome by coupling a supervised machine-learning approach with a physics-based data augmentation strategy and, using this approach, XRD spectrum acquisition and analysis occurs under 5 minutes, with accuracy comparable to human expert labeling.
It is shown that a model trained on the data outperforms a state-of-the-art model across datasets and viewpoints, and is proposed to address this with a large-scale dataset of 3.2 million dense segments on 44,560 indoor and outdoor images.
Deep Thermal Imaging is introduced, a new approach for close-range automatic recognition of materials to enhance the understanding of people and ubiquitous technologies of their proximal environment using a low-cost mobile thermal camera integrated into a smartphone to capture thermal textures and a deep neural network classifies these textures into material types.
Two accelerated versions of ZO-SVRG utilizing variance reduced gradient estimators are proposed, which achieve the best rate known for ZO stochastic optimization (in terms of iterations) and strike a balance between the convergence rate and the function query complexity.
A multimodal sensing technique, leveraging near-infrared spectroscopy and close-range high resolution texture imaging, that enables robots to estimate the materials of household objects and a neural network architecture that learns a compact multi-modal representation of spectral measurements and texture images is presented.
An open source tool, SimTreeLS (Simulated Tree Laser Scans), for generating point clouds which simulate scanning with user-defined sensor, trajectory, tree shape and layout parameters, suggesting the simulated data is significantly more similar to real data than a sample-based control.
This work analyzes CLIP’s ability to perform zero-shot learning on various texture and material classification datasets, and its ability to represent compositional properties of texture such as red dots or yellow stripes on the Describable Texture in Detail dataset.
The proposed method enables self-supervised learning of representations without labels on the 3DPM dataset by exploiting depth maps and inductive transfer and showcases improved performance generalization on linear evaluation.
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