3260 papers • 126 benchmarks • 313 datasets
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These leaderboards are used to track progress in skills-evaluation-5
Use these libraries to find skills-evaluation-5 models and implementations
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It is demonstrated that stress and concentration levels for professional players are less correlated, meaning more independent playstyle, and that the absence of team communication does not affect the professional players as much as amateur ones.
A Convolutional Neural Network is designed to evaluate surgeon skills by extracting patterns in the surgeon motions performed in robotic surgery and this method achieved very competitive results with 100% accuracy on the suturing and needle passing tasks.
This work proposes a smart chair platform - an unobtrusive approach to the collection of data on the eSports athletes and data further processing with machine learning methods and demonstrates that the professional athletes can be identified by their behaviour on the chair while playing the game.
The smart chair platform is proposed which is to collect data on the person's behavior on the chair using an integrated accelerometer, a gyroscope and a magnetometer to distinguish between the low-skilled and high-skilled players.
This article has trained machine learning models, including the transformer and gated recurrent unit, to predict whether the player wins the encounter taking place after some fixed time in the future, and investigated which physiological features affect the chance to win or lose the next in-game encounter.
A convolutional neural network to classify surgical skills by extracting latent patterns in the trainees’ motions performed during robotic surgery is designed and this type of interpretable machine learning model could integrate within “Operation Room 2.0” and support novice surgeons in improving their skills to eventually become experts.
An Artificial Intelligence (AI) enabled solution for predicting the eSports player in-game performance using exclusively the data from sensors and has a number of promising applications for Pro eSports teams as well as a learning tool for amateur players.
A first-of-its-kind dataset for multimodal skill assessment focusing on assessing piano player’s skill level is collected, questions are answered, work in automated evaluation of piano playing skills is initiated and baselines for future work are provided.
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