3260 papers • 126 benchmarks • 313 datasets
This task studies how to navigate robot(s) among humans in a safe and socially acceptable way.
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Habitat 3.0 unlocks interesting new features in simulators for Embodied AI, and the authors hope it paves the way for a new frontier of embodied human-AI interaction capabilities.
A compositional principle for multi-layout training is explored and it is found that policies trained in a small set of geometrically simple layouts successfully generalize to more complex unseen layouts that exhibit composition of the structural elements available during training.
Decentralized structural-Recurrent Neural Network (DS-RNN), a novel network that reasons about spatial and temporal relationships for robot decision making in crowd navigation, is proposed and demonstrated that it outperforms previous methods in challenging crowd navigation scenarios.
A novel recurrent graph neural network with attention mechanisms to capture heterogeneous interactions among agents through space and time to encourage longsighted robot behaviors and to prevent the robot from intruding into the intended paths of other agents.
An LSTM (long short-term memory)-based model is constructed considering three fundamental factors: people interactions, past observations in terms of previously crossed areas and semantics of surrounding space, which corroborate the effectiveness of the proposed framework in comparison to L STM-based models for human path prediction.
This paper goes beyond the approach of classical \acf{RL} and provides an agent with intrinsic motivation using empowerment and demonstrates that a robot employing this approach strives for the empowerment of people in its environment, so they are not disturbed by the robot's presence and motion.
This work proposes an approach that combines learning-based perception with model-based optimal control to navigate among humans based only on monocular, first-person RGB images that can generalize to previously unseen environments and human behaviors, and transfer directly from simulation to reality.
This work proposes a novel framework for socially-aware robot navigation in dynamic, crowded environments using a Deep Inverse Reinforcement Learning (DIRL) pipeline that outperforms the state-of-art social navigation methods in terms of the success rate, navigation time, and invasion rate.
The SocialGym 2 simulator models multiple autonomous agents, replicating real-world dynamics in complex environments, including doorways, hallways, intersections, and roundabouts, and employs multi-agent reinforcement learning (MARL) to develop optimal navigation policies for multiple robots with diverse, dynamic constraints incomplex environments.
SocNavGym is an advanced simulation environment for social navigation that can generate a wide variety of social navigation scenarios and facilitates the development of intelligent social agents and shows that the agents trained using the data-driven reward function display more advanced social compliance in comparison to the heuristic-based reward function.
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