3260 papers • 126 benchmarks • 313 datasets
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A novel model is designed that simultaneously performs 3D reconstruction and pose estimation; this multi-task learning approach achieves state-of-the-art performance on both tasks.
Three-dimensional human body models are widely used in the analysis of human pose and motion. Existing models, however, are learned from minimally-clothed 3D scans and thus do not generalize to the complexity of dressed people in common images and videos. Additionally, current models lack the expressive power needed to represent the complex non-linear geometry of pose-dependent clothing shapes. To address this, we learn a generative 3D mesh model of clothed people from 3D scans with varying pose and clothing. Specifically, we train a conditional Mesh-VAE-GAN to learn the clothing deformation from the SMPL body model, making clothing an additional term in SMPL. Our model is conditioned on both pose and clothing type, giving the ability to draw samples of clothing to dress different body shapes in a variety of styles and poses. To preserve wrinkle detail, our Mesh-VAE-GAN extends patchwise discriminators to 3D meshes. Our model, named CAPE, represents global shape and fine local structure, effectively extending the SMPL body model to clothing. To our knowledge, this is the first generative model that directly dresses 3D human body meshes and generalizes to different poses. The model, code and data are available for research purposes at https://cape.is.tue.mpg.de.
A novel end-to-end framework named GSNet (Geometric and Scene-aware Network), which jointly estimates 6DoF poses and reconstructs detailed 3D car shapes from single urban street view, and inspires a new multi-objective loss function to regularize network training.
The OSER approach leverages Bayesian 3-D convolutional neural networks integrated with computer-aided engineering simulations for RC isolation to estimate the dimensional and geometric variation of assembled products and then, relate these to process parameters, which can be interpreted as root causes of the object shape defects.
In the context of shape reconstruction from point clouds, the shape representation built on irregular grids improves upon grid-based methods in terms of reconstruction accuracy and promotes high-quality shape generation using auto-regressive probabilistic models.
This paper proposes a novel Local 4D implicit Representation for Dynamic clothed human, named LoRD, which has the merits of both 4D human modeling and local representation, and enables high-fidelity reconstruction with detailed surface deformations, such as clothing wrinkles.
A 3D shape generation network that takes a 3D VR sketch as a condition, assuming that sketches are created by novices without art training and aim to reconstruct geometrically realistic 3D shapes of a given category is proposed.
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