3260 papers • 126 benchmarks • 313 datasets
This task has no description! Would you like to contribute one?
(Image credit: Papersgraph)
These leaderboards are used to track progress in sports-analytics-2
No benchmarks available.
Use these libraries to find sports-analytics-2 models and implementations
No datasets available.
No subtasks available.
This work develops a novel camera pose engine that generates camera poses by randomly sampling camera parameters and uses a novel GAN (generative adversarial network) model to detect field markings in real images.
This work proposes a novel approach using Cross-Architecture Pseudo-Labeling with contrastive learning for semi-supervised action recognition, combining pseudo-labeling with contrastive learning for effective learning from both types of samples.
A simple and transparent model is built that mimics the output of the original deep learning model and represents the learned knowledge in an explicit interpretable way to address the computational challenge from datasets with millions of data points.
Using a dataset of over 20,000 three pointers from NBA SportVu data, recurrent neural networks based simply on sequential positional data outperform a static feature rich machine learning model in predicting whether a three-point shot is successful.
This work optimized teams of agents to play simulated football via reinforcement learning, constraining the solution space to that of plausible movements learned using human motion capture data, resulting in a team of coordinated humanoid football players that exhibit complex behavior at different scales, quantified by a range of analysis and statistics.
A single model is proposed that simultaneously predicts the ball and the player mask and pose by combining the part intensity fields and the spatial embeddings principles, achieving comparable performance to the SoA models addressing each individual task separately.
This paper proposes a lightweight method to attract users and increase views of the video by presenting personalized artistic media -- i.e, static thumbnails and animated GIFs, the first technique that uses LTC to generate artistic media while providing lightweight and high-performance services even on resource-constrained devices.
This work studies the impact of multi-task learning (MTL) on the adversarial robustness of the widely used SiamRPN tracker, in the context of person tracking, and investigates the effect of jointly learning with semantically analogous tasks of persontracking and human keypoint detection.
This work integrates modern program synthesis techniques with the variational autoencoding (VAE) framework, in order to learn a neurosymbolic encoder in conjunction with a standard decoder, and shows that this approach offers significantly better separation of meaningful categories than standard VAEs and leads to practical gains on downstream analysis tasks.
To facilitate sports analytics, a toolbox using PaddlePaddle is developed, which supports football, basketball, table tennis and figure skating action recognition, and discusses the challenges and unsolved problems in this area.
Adding a benchmark result helps the community track progress.