This white paper argues for using RTS games as a benchmark for AI research, and describes the design and components of TorchCraft, a library that enables deep learning research on Real-Time Strategy games such as StarCraft: Brood War.
We present TorchCraft, a library that enables deep learning research on Real-Time Strategy (RTS) games such as StarCraft: Brood War, by making it easier to control these games from a machine learning framework, here Torch [9]. This white paper argues for using RTS games as a benchmark for AI research, and describes the design and components of TorchCraft.
Nantas Nardelli
9 papers
Nicolas Usunier
8 papers
Timothée Lacroix
6 papers
Alex Auvolat
2 papers
Florian Richoux
1 papers