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Differentiable SLAM-net: Learning Particle SLAM for Visual Navigation
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Curious Representation Learning for Embodied Intelligence
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ManipulaTHOR: A Framework for Visual Object Manipulation
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Visual Room Rearrangement
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The ThreeDWorld Transport Challenge: A Visually Guided Task-and-Motion Planning Benchmark Towards Physically Realistic Embodied AI
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Success Weighted by Completion Time: A Dynamics-Aware Evaluation Criteria for Embodied Navigation
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Large Batch Simulation for Deep Reinforcement Learning
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Mesh Manifold Based Riemannian Motion Planning for Omnidirectional Micro Aerial Vehicles
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Alternative Paths Planner (APP) for Provably Fixed-time Manipulation Planning in Semi-structured Environments
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On the use of simulation in robotics: Opportunities, challenges, and suggestions for moving forward
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How to Train PointGoal Navigation Agents on a (Sample and Compute) Budget
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Learning to Rearrange Deformable Cables, Fabrics, and Bags with Goal-Conditioned Transporter Networks
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iGibson 1.0: A Simulation Environment for Interactive Tasks in Large Realistic Scenes
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Rearrangement: A Challenge for Embodied AI
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Robot Navigation in Constrained Pedestrian Environments using Reinforcement Learning
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Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Grounding
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Integrated Task and Motion Planning
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Occupancy Anticipation for Efficient Exploration and Navigation
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ReLMoGen: Leveraging Motion Generation in Reinforcement Learning for Mobile Manipulation
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OpenRooms: An Open Framework for Photorealistic Indoor Scene Datasets
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ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation
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Auxiliary Tasks Speed Up Learning PointGoal Navigation
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ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objects
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Sample Factory: Egocentric 3D Control from Pixels at 100000 FPS with Asynchronous Reinforcement Learning
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A Hand Motion-guided Articulation and Segmentation Estimation
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Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels
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An empirical investigation of the challenges of real-world reinforcement learning
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SAPIEN: A SimulAted Part-Based Interactive ENvironment
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Posterior Sampling for Anytime Motion Planning on Graphs with Expensive-to-Evaluate Edges
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Sim2Real Predictivity: Does Evaluation in Simulation Predict Real-World Performance?
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6-DOF Grasping for Target-driven Object Manipulation in Clutter
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ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks
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Online Replanning in Belief Space for Partially Observable Task and Motion Problems
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DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames
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Interactive Gibson Benchmark: A Benchmark for Interactive Navigation in Cluttered Environments
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RLBench: The Robot Learning Benchmark & Learning Environment
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Exploratory Not Explanatory: Counterfactual Analysis of Saliency Maps for Deep Reinforcement Learning
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rlpyt: A Research Code Base for Deep Reinforcement Learning in PyTorch
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Differentiable Gaussian Process Motion Planning
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Accelerating Reinforcement Learning through GPU Atari Emulation
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ORRB - OpenAI Remote Rendering Backend
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The Replica Dataset: A Digital Replica of Indoor Spaces
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6-DOF GraspNet: Variational Grasp Generation for Object Manipulation
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Habitat: A Platform for Embodied AI Research
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Combining Optimal Control and Learning for Visual Navigation in Novel Environments
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Scan2CAD: Learning CAD Model Alignment in RGB-D Scans
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Sanity Checks for Saliency Maps
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Mapping Instructions to Actions in 3D Environments with Visual Goal Prediction
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On Evaluation of Embodied Navigation Agents
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VirtualHome: Simulating Household Activities Via Programs
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Sampling-Based Methods for Motion Planning with Constraints
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Sim-to-Real: Learning Agile Locomotion For Quadruped Robots
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DART: Dynamic Animation and Robotics Toolkit
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IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures
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CHALET: Cornell House Agent Learning Environment
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Building Generalizable Agents with a Realistic and Rich 3D Environment
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AI2-THOR: An Interactive 3D Environment for Visual AI
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MINOS: Multimodal Indoor Simulator for Navigation in Complex Environments
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Vision-and-Language Navigation: Interpreting Visually-Grounded Navigation Instructions in Real Environments
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PRM-RL: Long-range Robotic Navigation Tasks by Combining Reinforcement Learning and Sampling-Based Planning
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Learning Sampling Distributions for Robot Motion Planning
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Continuous-time Gaussian process motion planning via probabilistic inference
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Proximal Policy Optimization Algorithms
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Real-Time Perception Meets Reactive Motion Generation
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Grad-CAM: Visual Explanations from Deep Networks via Gradient-Based Localization
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Hierarchical Fingertip Space: A Unified Framework for Grasp Planning and In-Hand Grasp Adaptation
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Team Delft's Robot Winner of the Amazon Picking Challenge 2016
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The YCB object and Model set: Towards common benchmarks for manipulation research
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Adam: A Method for Stochastic Optimization
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Motion planning with sequential convex optimization and convex collision checking
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DART: Dense Articulated Real-Time Tracking
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Batch Informed Trees (BIT*): Sampling-based optimal planning via the heuristically guided search of implicit random geometric graphs
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Reducing the Barrier to Entry of Complex Robotic Software: a MoveIt! Case Study
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Informed RRT*: Optimal sampling-based path planning focused via direct sampling of an admissible ellipsoidal heuristic
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Data-Driven Grasp Synthesis—A Survey
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Whole-body motion planning for manipulation of articulated objects
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CHRONO: a parallel multi-physics library for rigid-body, flexible-body, and fluid dynamics
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MuJoCo: A physics engine for model-based control
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The Open Motion Planning Library
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The Arcade Learning Environment: An Evaluation Platform for General Agents
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Pulling open doors and drawers: Coordinating an omni-directional base and a compliant arm with Equilibrium Point control
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Autonomous door opening and plugging in with a personal robot
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CHOMP: Gradient optimization techniques for efficient motion planning
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Manipulation planning on constraint manifolds
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Motion planning for urban driving using RRT
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RRT-connect: An efficient approach to single-query path planning
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Speed of processing in the human visual system
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STRIPS: A New Approach to the Application of Theorem Proving to Problem Solving
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Sim2Real Transfer for Deep Reinforcement Learning with Stochastic State Transition Delays
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Franka emika specification
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Vladimír Vondruš and contributors
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PyBullet, a Python module for physics simulation for games, robotics and machine learning
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Task space regions: A framework for poseconstrained manipulation planning
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ROS: an open-source Robot Operating System
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The Perception-Action Coupling
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The perception of the visual world.
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Seed rl: Scalable and efficient deep-rl with accelerated central inference
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(a) Did you state the full set of assumptions of all theoretical results
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Did you include the estimated hourly wage paid to participants and the total amount spent on participant compensation
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Did you discuss whether and how consent was obtained from people whose data you're using/curating?
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Did you include the code, data, and instructions needed to reproduce the main experimental results (either in the supplemental material or as a URL)? [Yes] Code and setup instructions can be
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Did you include the full text of instructions given to participants and screenshots
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Do the main claims made in the abstract and introduction accurately reflect the paper's contributions and scope?
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Have you read the ethics review guidelines and ensured that your paper conforms to them
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with respect to the random seed after running experiments multiple times)? [Yes] Results in Sec. 5 are over three random seeds and 600 episodes each
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code, data, models) or curating/releasing new assets... (a) If your work uses existing assets
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Did you describe any potential participant risks, with links to Institutional Review Board (IRB) approvals, if applicable?
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Did you specify all the training details (e.g., data splits, hyperparameters, how they were chosen)? [Yes] All methods and training details are described in detail in Sec
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If you used crowdsourcing or conducted research with human subjects
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Habitat 2.0: Training Home Assistants to Rearrange their Habitat
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comparing to with and without the learned termination condition.
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ODE: Open Dynamics Engine
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Did you describe the limitations of your work? [Yes] See second paragraph of Sec