1
GRAB: A Dataset of Whole-Body Human Grasping of Objects
2
ContactPose: A Dataset of Grasps with Object Contact and Hand Pose
3
Understanding Human Hands in Contact at Internet Scale
4
GanHand: Predicting Human Grasp Affordances in Multi-Object Scenes
5
Weakly-Supervised Domain Adaptation via GAN and Mesh Model for Estimating 3D Hand Poses Interacting Objects
6
Leveraging Photometric Consistency Over Time for Sparsely Supervised Hand-Object Reconstruction
7
Weakly-Supervised Mesh-Convolutional Hand Reconstruction in the Wild
8
HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape and Pose Estimation From a Single Depth Map
9
HOPE-Net: A Graph-Based Model for Hand-Object Pose Estimation
10
Local Deep Implicit Functions for 3D Shape
11
Generating 3D People in Scenes Without People
12
BSP-Net: Generating Compact Meshes via Binary Space Partitioning
13
FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape From Single RGB Images
14
Efficient Learning on Point Clouds With Basis Point Sets
15
Resolving 3D Human Pose Ambiguities With 3D Scene Constraints
16
Interactive hand pose estimation using a stretch-sensing soft glove
17
HOnnotate: A Method for 3D Annotation of Hand and Object Poses
18
HO-3D: A Multi-User, Multi-Object Dataset for Joint 3D Hand-Object Pose Estimation
19
Texture Fields: Learning Texture Representations in Function Space
20
Learning a Generative Model for Multi‐Step Human‐Object Interactions from Videos
21
ContactDB: Analyzing and Predicting Grasp Contact via Thermal Imaging
22
Learning Shape Templates With Structured Implicit Functions
23
Learning Joint Reconstruction of Hands and Manipulated Objects
24
H+O: Unified Egocentric Recognition of 3D Hand-Object Poses and Interactions
25
ContactGrasp: Functional Multi-finger Grasp Synthesis from Contact
26
End-to-End Hand Mesh Recovery From a Monocular RGB Image
27
Deep Level Sets: Implicit Surface Representations for 3D Shape Inference
28
DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation
29
Learning ambidextrous robot grasping policies
30
Occupancy Networks: Learning 3D Reconstruction in Function Space
31
Learning Implicit Fields for Generative Shape Modeling
32
Hand-Object Contact Force Estimation from Markerless Visual Tracking
33
Task-Oriented Hand Motion Retargeting for Dexterous Manipulation Imitation
34
Joint 3D Tracking of a Deformable Object in Interaction with a Hand
35
DeepHPS: End-to-end Estimation of 3D Hand Pose and Shape by Learning from Synthetic Depth
36
Monocular RGB Hand Pose Inference from Unsupervised Refinable Nets
37
Hand Pose Estimation via Latent 2.5D Heatmap Regression
38
Pixel2Mesh: Generating 3D Mesh Models from Single RGB Images
39
Cross-Modal Deep Variational Hand Pose Estimation
40
A Papier-Mache Approach to Learning 3D Surface Generation
41
Using a Single RGB Frame for Real Time 3D Hand Pose Estimation in the Wild
42
GANerated Hands for Real-Time 3D Hand Tracking from Monocular RGB
43
Neural 3D Mesh Renderer
44
MarrNet: 3D Shape Reconstruction via 2.5D Sketches
45
The complexities of grasping in the wild
46
SSD-6D: Making RGB-Based 3D Detection and 6D Pose Estimation Great Again
47
Dex-Net 3.0: Computing Robust Robot Suction Grasp Targets in Point Clouds using a New Analytic Model and Deep Learning
48
Understanding and exploiting object interaction landscapes
49
Learning to Estimate 3D Hand Pose from Single RGB Images
50
Hand Keypoint Detection in Single Images Using Multiview Bootstrapping
51
First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotations
52
Real-Time Hand Tracking under Occlusion from an Egocentric RGB-D Sensor
53
A Point Set Generation Network for 3D Object Reconstruction from a Single Image
54
PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation
55
Real-Time Joint Tracking of a Hand Manipulating an Object from RGB-D Input
56
A compact representation of human single-object grasping
58
FPNN: Field Probing Neural Networks for 3D Data
59
The GRASP Taxonomy of Human Grasp Types
60
Deep Residual Learning for Image Recognition
61
ShapeNet: An Information-Rich 3D Model Repository
62
Training a Feedback Loop for Hand Pose Estimation
63
3D Object Reconstruction from Hand-Object Interactions
64
Supersizing self-supervision: Learning to grasp from 50K tries and 700 robot hours
65
VoxNet: A 3D Convolutional Neural Network for real-time object recognition
66
How do we use our hands? Discovering a diverse set of common grasps
67
First-person pose recognition using egocentric workspaces
68
Grasp type revisited: A modern perspective on a classical feature for vision
69
Capturing Hands in Action Using Discriminative Salient Points and Physics Simulation
70
Depth-based tracking with physical constraints for robot manipulation
71
Physics-based hand interaction with virtual objects
72
Depth-Based Hand Pose Estimation: Methods, Data, and Challenges
73
Adam: A Method for Stochastic Optimization
74
Real-time grasp detection using convolutional neural networks
75
3D Hand Pose Detection in Egocentric RGB-D Images
76
ImageNet Large Scale Visual Recognition Challenge
77
Auto-Encoding Variational Bayes
78
Robust realtime physics-based motion control for human grasping
79
Data-Driven Grasp Synthesis—A Survey
80
Hand Pose Estimation and Hand Shape Classification Using Multi-layered Randomized Decision Forests
81
Planar, bimanual, whole-arm grasping
82
Full DOF tracking of a hand interacting with an object by modeling occlusions and physical constraints
83
On the efficient computation of independent contact regions for force closure grasps
84
Monocular real-time 3D articulated hand pose estimation
85
Data-Driven Grasp Synthesis Using Shape Matching and Task-Based Pruning
86
Grasp Recognition with Uncalibrated Data Gloves - A Comparison of Classification Methods
87
Interaction capture and synthesis
88
Physically based grasping control from example
89
Realistic virtual grasping
90
Graspit! A versatile simulator for robotic grasping
91
Handrix: animating the human hand
92
Computer animation of knowledge-based human grasping
93
Marching cubes: A high resolution 3D surface construction algorithm
94
Embodied Hands : Modeling and Capturing Hands and Bodies Together * * Supplementary Material * *
95
Bullet physics library. Open source: bulletphysics. org
96
Tracking a hand manipulating an object