A recurrent RL agent with an episodic exploration mechanism that helps discovering good policies in text-based game environments and observes that the agent learns policies that generalize to unseen games of greater difficulty.
We propose a recurrent RL agent with an episodic exploration mechanism that helps discovering good policies in text-based game environments. We show promising results on a set of generated text-based games of varying difficulty where the goal is to collect a coin located at the end of a chain of rooms. In contrast to previous text-based RL approaches, we observe that our agent learns policies that generalize to unseen games of greater difficulty.
Matthew J. Hausknecht
9 papers
Xingdi Yuan
11 papers
Marc-Alexandre Côté
10 papers
R. Laroche
2 papers